Exhibition
For my final University project, I curated and designed an immersive, interactive exhibition aimed at educating teenagers on the concept of "social fakeness." The exhibition served as a critical exploration of the digital era, specifically exploiting and deconstructing the use of filters in the celebrity world. By peeling back the layers of curated perfection, the installation challenged young viewers to question the unrealistic beauty standards and distorted realities frequently presented on their feeds. A central feature of the exhibition was an original game I developed titled "Who Am I?" This interactive experience was designed to highlight the hidden dangers of the social media world, from identity fragmentation to the psychological impact of constant comparison. By combining physical exhibition design with gamified elements, I created a provocative space that moved beyond passive viewing, forcing the audience to actively engage with the risks of digital life and the importance of authentic self-perception in an increasingly filtered society.