In my first year of university, I developed Talk, an educational board game designed to provide children with a safe, physical space to explore and discuss their mental health. Recognising the importance of early emotional literacy, I designed the game to be vibrant, accessible, and easy to follow, specifically tailored for use within primary school environments. To ensure the concept was effective and age-appropriate, I conducted hands-on user testing with my four-year-old nephew. This primary research was instrumental in the design process, allowing me to observe firsthand how a child interacts with the mechanics of play and identify which elements best encouraged open communication. The final result was a brightly colored, engaging tool that simplifies complex emotions through the power of play, helping children bridge the gap between their feelings and the words needed to express them.